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Balan wonderworld ghostbusters
Balan wonderworld ghostbusters









balan wonderworld ghostbusters

Part of the problem is the uneven level design. Some of the cutscenes have that NiGHTS-like charm, but the rest of the game just doesn’t. The kids basically have to work with this, um, guy as he attempts to guide them through his world, using a variety of special abilities. You basically play as either a boy or a girl that has seen better days, but then, suddenly, get whisked into the dream world of Balan, a weirdo that has a top hat for a head. The game’s storyline has a slight bit in common with NiGHTS Into Dreams, but without most of the charm. However, upon playing the finished game, we can’t help but wonder if the return to form meant playing dated stuff like Bubsy 3D – because this game just has so much going against it. Upon hearing about this game, there was some actual excitement, as it promised a return to form for the genre. A few years back, he tried his hand with Rodea the Sky Soldier on Wii U, and it was so unplayable that we literally found ourselves turning to the included Wii version instead, since it played soooo much better.Īnd now we have Balan Wonderworld, Naka’s attempt to return to the “good ol’ days” of platforming, with some help from Sonic co-creator Naoto Ohshima and the publishers at Square Enix.

balan wonderworld ghostbusters balan wonderworld ghostbusters

A lot of them came within the world of Sonic the Hedgehog, thanks to meaningful gameplay that, all these years later, still hold up incredibly well.īut then you have his other games, which, unfortunately, can’t hold a candle to the Blue Wonder. Longtime game veteran Yuji Naka definitely has his moments.











Balan wonderworld ghostbusters