
While to play FA you just need core i3.FA seems to lag hard when you use alot of assisting engies witch people build a TON on big eco + naval maps, or when many t1 units streaming across weird paths (surprisingly, phenom map lags hard for me when i spam across) but overall it is not that heavy. I can't even load big maps/planets when i was trying to play. Valki Avatar-of-War Posts: 237 Joined:, 18:03 Has liked: 9 times Been liked: 27 times FAF User Name: Valkiĭoes muticore support is really that of an advantage of PA? I have no doubt that merely applying a few better textures to PA would solve this, but creating good textures is actually a lot of work.

The only reason why FA looks better than PA is because FA has high-polygon models and especially high quality textures. Simplistic, colorful art style=\= bad graphicsįA is definitely aging, and PA could definitely 'outshine' FA in graphics.


The gameplay has aged well, but some of the units/effects have not. (Work Uber itself was not willing to do, or maybe the engine couldn't even cope with good-looking units and terrain)įrankly, FA is starting to show it's age graphically. Valki wrote: FAF frankly looks much better than PA:T, meaning that to convert FAF to PA, the modders would need to create new models and detailed textures for all units which is a huge amount of work.
