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Planetary annihilation titan mods
Planetary annihilation titan mods






While to play FA you just need core i3.FA seems to lag hard when you use alot of assisting engies witch people build a TON on big eco + naval maps, or when many t1 units streaming across weird paths (surprisingly, phenom map lags hard for me when i spam across) but overall it is not that heavy. I can't even load big maps/planets when i was trying to play. Valki Avatar-of-War Posts: 237 Joined:, 18:03 Has liked: 9 times Been liked: 27 times FAF User Name: Valkiĭoes muticore support is really that of an advantage of PA? I have no doubt that merely applying a few better textures to PA would solve this, but creating good textures is actually a lot of work.

planetary annihilation titan mods

The only reason why FA looks better than PA is because FA has high-polygon models and especially high quality textures. Simplistic, colorful art style=\= bad graphicsįA is definitely aging, and PA could definitely 'outshine' FA in graphics.

planetary annihilation titan mods planetary annihilation titan mods

The gameplay has aged well, but some of the units/effects have not. (Work Uber itself was not willing to do, or maybe the engine couldn't even cope with good-looking units and terrain)įrankly, FA is starting to show it's age graphically. Valki wrote: FAF frankly looks much better than PA:T, meaning that to convert FAF to PA, the modders would need to create new models and detailed textures for all units which is a huge amount of work.








Planetary annihilation titan mods